
Hello out there in the magic blogosphere! I would rather be at the SCG 5k smashing face right now, but instead I am hitting the book to secure my future as a BAMF. Over the last couple of weeks I've written quite a bit about magic, I just haven't had the time to clean it up and post it. I will be doing that in the weeks to come, until then here is my new standard deck, I won a box with it at the Erlanger PTQ side event:
Creatures
4 Bloodghast
3 Knight of the Reliquary
4 Great Sable Stag
4 Bloodbraid Elf
3 Baneslayer Angel
2 Enlisted Wurm
Spells
4 Lightning Bolt
3 Path to Exile
3 Behemoth Sledge
3 Bituminous Blast
2 Ajani Vengeant
Lands
4 Arid Mesa
4 Terramorphic Expanse
3 Savage Lands
3 Jungle Shrine
3 Plains
4 Forest
1 Mountain
2 Swamp
1 Oran-Rief, the Vastwood
Sideboard
4 Captured Sunlight
3 Identity Crisis
3 Volcanic Fallout
2 Maelstrom Pulse
3 Resounding Thunder
This deck has the card advantage of Jund but is packing the power of white. Let’s talk about the card choices.
Bloodghast- Upon first glance this card seems out of place, but it actually does quite a bit for the deck. For starters he makes running three Behomoth Sledge less of a “liability”. The Bloodghast makes discard like Blightning, Mind Sludge and Cruel Ultimatium less powerful against you; it protects your Banelslayer Angel from Gatekeeper of Malakair; and it also functions as a burn spell when your opponent is below 10.
Knight of the Reliquary – The other option for this slot is Woolly Thoctar. The Knight does a lot of things that Thoctar does not. KotR has the ablity to fix your mana or ramp stuff out a turn earlier. KotR is easier to cast and gets bigger than Thoctar.
Great Sable Stag – This was originally Wild Nacatl but without Ranger of Eos, it just doesn’t make sense to have a one-drop in this deck. Cutting the Nacatl also allowed me to go down to one mountain and run more tri-lands. The stag is just better against Jund and control.
Bloodbraid Elf- One of the best creatures in standard at the moment. If you cant beat em. Join em.
Baneslayer Angel – I think that this deck supports BSA quite well. KotR is a must kill and usually they have to use the BSA designated removal to kill it (Terminate, Path to Exile, ect..). The Enlisted Wurm can cascade into BSA (true story) and the BSA gives you a “trump” card to Broodmate Dragon.
Enlisted Wurm – A good cascade can virtually win you the game, the wurm is there to give me that opportunity. The worm alone is not bad in the metagame, being a 5/5 it is out of burn range and at worst you get a sledge out of your cascade: which gives you a 7/7 trample life-linking dream crusher.
Lightning Bolt – Early game this keeps critters off your back. Late game it usually serves as the proverbial “nail in the coffin” for whacking your opponents life total to 0. Bolt is often used to finish off a Baneslayer Angel after an Ajani helix.
Path to Exile – Some people say that this should be Terminate. I like Path to Exile because it takes care of EVERYTHING (Except Malakair Bloodwhich, which will promptly get a Bituminous Blast in the mouth.
Behemoth Sledge - In the current standard metagame life gain is very strong, but life gain by for the sake of life gain is weak. The Behemoth Sledge is a way to gain life and push damage through; it also keeps your guys out of burn range.
Bituminous Blast – This takes care of Rhox War Monk and Bloodwitch, it’s also common to point this at a BSA and pray for a Bolt / Path. This card is a great EOT play to gain board position.
Ajani Vengeant – Even at a four mana Lightning Helix and Fog a guy – Ajani is superb. AV can also wreck control if he stays on the board.
Oran-Rief, the Vastwood - This could be a Verdant Catacombs. There are some rare occasions that I want to grow the Knigth of the Reliquary and get a black source of mana. The one Verdant Catacombs could do that, but the the Vastwood does help get the damage through and keeps a Stag out of Bolt range.
Sideboard
Captured Sunlight – This is part of my side board plan against aggressive decks. I usually side-out my three/ two casting cost creatures (except Knight) and my sledges to replace them with removal: Maelstrom Pulse, Resounding Thunder and Volcanic Fallout.
Identity Crisis – This was Blightning, but it wasn’t doing enough against control. The crisis is unexpected most of the time, since it sees less play these days.
Volcanic Fallout- This card has its virtues and its pitfalls. The deck may need another mountain to properly support it. This slot could also be: Pyroclasm, Intimidation Bolt or Naya Charm. They all deal with a swarm in different ways. I am keeping Fallout at the moment because it can burn planeswalkers and it can allow them to commit more to the board (play a Bushwhacker) then wipe the board.
Maelstrom Pulse – This is for Planeswalkers and Turbo – Fog style decks. It can also be used as creature/ token removal and it gives other options for dealing with things like Baneslayer Angel, Malakair Bloodwitch and Rampaging Baloth.
Resounding Thunder – This is a substitute for Banefire in the deck –I can cascade into it to burn an opponent or creature and I can use it’s cycle at EOT to toast a control player, and it’s completely uncounterable – unswerveable.
Other Cards to Consider
Here are a list of cards that could be used. I am testing with some of them. I have run some of them and decided against them but your meta may be different.
Intimidation Bolt – I am testing with this – It completely whores Boros Bushwhacker, but cascading into it with a Bloodbraid Elf is pretty awkward ( you can’t attack).
Blightning – This card is good obviously. I was running it in the SB but I wanted something with more teeth. I added Identity crisis instead. I hear this is good against red decks and hyper aggo.
Woolly Thoctar – He could replace the Great Sable Stags in the deck but the Stags are really good against vampires and with the Bloodghast to protect them from Gatekeeper I think Stags are a better choice.
Terminate – It could be good. It kills most everything except Stag and a smattering of other pro-black creatures that see play here in and there. I like Path better in this deck, Path is more versatile to shore up my mana base (Path my own guys) and it’s easier to cast.
Elspeth, Knight-Errant – No doubt this card is a HOUSE – But where would I put it and when would I bring it in?
Garruk Wildspeaker – Another great card that I am looking forward to testing.
Naya Charm – This card is really good. I was using it with Blighting to get multiple uses out of the Blightnings but it just seemed like too much work when Identity Crisis does the a better Job.
Day of Judgment – This card seems less relevant in standard these days. Since all it takes to “recover” from a DOJ is a Bloodbraid Elf into Putrid Leech or Broodmate Dragon – and you can count on seeing those plays.
I will add more to this section as I do more testing. Obviously with the full Naya colors including manabase that supports BB at your disposal you can pretty much run whatever you want. Thanks for reading.
JM